⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsExplorer Pants

Explorer Pants

Explorer Pants

Reinforced pants for exploring but still be fashionable.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Explorer Pants are reinforced clothing that provide a balance of protection and style for characters venturing into the wilderness. As a crafted item tagged as a Product, they are produced by a recipe and can be worn to improve your character's attire, which may contribute to housing value or personal aesthetics. Stocking or crafting a pair in your store can be a practical early-game option for players seeking durable gear without sacrificing appearance.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Nylon Fabric10item
Cotton Fabric30item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Explorer Pants / hour (base)

Total raw to craft this

Steps13Total labor10578.12 calTotal time176.56 min

Categories

Obtained from

See also