⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsFarmer Shirt

Farmer Shirt

Farmer Shirt

A long-sleeved flannel shirt that is often worn when working outdoors.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Farmer Shirt is a wearable clothing item in Eco, tagged as Clothes and Product. It is produced through the Farmer Shirt recipe and stacks to one unit, weighing 100 g. Like other products, it can be bought and sold at player-run stores.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Wool Fabric30item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Farmer Shirt / hour (base)

Total raw to craft this

Steps4Total labor10200 calTotal time205 min

Categories

Obtained from

See also