⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsGigot Sleeve Shirt

Gigot Sleeve Shirt

Gigot Sleeve Shirt

Cool piratey shirt that makes your biceps look bigger than they really are.

Weight100 gMax stack1SkillTailoring Lv 1StationTailoring Table

Notes

The Gigot Sleeve Shirt is a cosmetic clothing item (tagged Clothes) with no functional gameplay effect, serving purely as a wearable appearance option for players seeking a pirate-like look. Produced via the Gigot Sleeve Shirt recipe, it can be crafted by tailors and sold through stores or traded on the player-driven economy. Because it offers no mechanical benefit, its value is determined entirely by local fashion demand and market supply.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Plant Fibers30item

Crafting

Labor40 calories
Craft time1 min
Throughput60 Gigot Sleeve Shirt / hour (base)

Total raw to craft this

Steps2Total labor4240 calTotal time121 min

Categories

Obtained from

See also