⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsMilling Upgrade

Milling Upgrade

Milling Upgrade

Efficiency Modules

Basic Upgrade that greatly increases efficiency when crafting Milling recipes.

Weight1 gMax stack100SkillMilling Lv 7StationMill

Notes

The Milling Upgrade is a Basic Upgrade module that increases crafting efficiency for Milling recipes by reducing both resource costs and production time. Players place it into the Module Component slot of a crafting station to accelerate a specialist's milling output. As a Basic tier module, it can be utilized in rooms of any construction tier, making it an accessible tool for optimizing food production without needing to build higher-tier structures.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Basic Upgrade 41item

Crafting

Labor3000 calories
Craft time15 min
Throughput4 Milling Upgrade / hour (base)

Total raw to craft this

Steps28Total labor15970 calTotal time325.5 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also