⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsShipwright Overalls

Shipwright Overalls

Shipwright Overalls

Denim overall for extra sturdy wearability.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Shipwright Overalls are a wearable clothing item crafted via a dedicated recipe, categorized as Clothes and Product. Weighing 100 grams and stacking to one, these denim overalls are described as offering extra sturdy wearability. As a clothing item, they can be equipped for cosmetic purposes or to take advantage of any server-specific clothing mechanics, and their name suggests they are intended for players specializing in shipwright or maritime roles.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Cotton Fabric40item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Shipwright Overalls / hour (base)

Total raw to craft this

Steps4Total labor10400 calTotal time210 min

Categories

Obtained from

See also