⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSmith Pants

Smith Pants

Smith Pants

Denim pants with knee patches.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Smith Pants are a crafted clothing item produced via a recipe, appearing as denim pants with knee patches. They fall under the Clothes and Product tags, weighing 100 g and stacking to 1. As a cosmetic garment, they provide no inherent gameplay bonuses but can be worn for aesthetic purposes or to complete a clothing ensemble.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Cotton Fabric40item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Smith Pants / hour (base)

Total raw to craft this

Steps4Total labor10400 calTotal time210 min

Categories

Obtained from

See also