⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSmith Shirt

Smith Shirt

Smith Shirt

A simple cotton shirt helps reduce the strain of heat exposure.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

A simple cotton shirt worn in the clothing slot to reduce the strain of heat exposure, it is crafted from cotton via the Smith Shirt recipe. Being a product with the Clothes tag, it stacks only to 1. Wearing this shirt is advisable when working or traveling in hot biomes like deserts or during summer in-game, as it provides passive heat relief.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Cotton Fabric30item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Smith Shirt / hour (base)

Total raw to craft this

Steps4Total labor8100 calTotal time160 min

Categories

Obtained from

See also