⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTailor Pants

Tailor Pants

Tailor Pants

Tailored slacks that fit just right.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Tailor Pants are crafted clothing from the Tailor Pants recipe, fitting the Clothes and Product tags. They stack to one and weigh 100 grams, making them lightweight for inventory or trade. These tailored slacks can be worn by a player or sold through stores and contracts, serving as a crafted product for commerce.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Cotton Fabric40item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Tailor Pants / hour (base)

Total raw to craft this

Steps4Total labor10400 calTotal time210 min

Categories

Obtained from

See also