⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTailor Shirt

Tailor Shirt

Tailor Shirt

A form-fitting vest and tie ensemble which includes measuring tape.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

The Tailor Shirt is a clothing item crafted at a tailoring station, classified as a product with the Clothes tag. As wearable apparel, it contributes to a character's outfit. Since the game does not assign mechanical bonuses to standard clothing, its primary role is cosmetic or roleplay, and any practical impact depends on server-specific laws or economy.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Nylon Fabric10item
Cotton Fabric30item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Tailor Shirt / hour (base)

Total raw to craft this

Steps13Total labor10578.12 calTotal time176.56 min

Categories

Obtained from

See also