🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Building

Building

Using a hammer or a crane, citizens can create buildings for homes and industry.

After collecting some basic raw materials, building is one of the first things a citizen will do to establish themselves in the world.

Buildings in Eco

Buildings are divided up into Rooms and serve a variety of purposes.

Some of these uses include:

Creating Buildings

When carrying a building material, the hammer is able to switch between different block shapes and building patterns.

Citizens build their first homes using a StoneHammerItem, but as technology progresses increasingly better building tools become available that consume less calories when used.

Large-scale construction projects can be quickly completed with the use of a CraneItem, but at the cost of creating Pollution.