⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCarbide Helmet Lamp

Carbide Helmet Lamp

Carbide Helmet Lamp

A steel hardhat with a light source for the darkest places. (Flashlight)

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

The Carbide Helmet Lamp is a wearable steel hardhat with an integrated light source, fulfilling the role of a hands-free flashlight for exploring dark areas like mines or caves. As a crafted product made via the Carbide Helmet Lamp recipe, it occupies the helmet slot and is a practical upgrade over basic torches or handheld lights, freeing up your hands for tools or mining. A useful tip: because it stacks to only one and weighs 100 g, keep it in your inventory when heading underground or on night outings to avoid fumbling with separate light sources.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Steel Plate1item
Leather Hide5item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Carbide Helmet Lamp / hour (base)

Total raw to craft this

Steps13Total labor2648.13 calTotal time32.09 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also