⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsIron Sickle

Iron Sickle

Iron Sickle

Tool

An iron sickle used to harvest crops or cut grass.

Weight1000 gMax stack1SkillBlacksmith Lv 1StationGrindstone

Notes

The Iron Sickle is a mid-tier farming and harvesting tool used to gather crops or cut grass. It trains the Gathering skill with each use and consumes 20 calories per swing, offering a durability of 1,000 uses at tier 2 before wearing out. Practical tip: because it is a dedicated harvester, using it consistently is a reliable way to level your Gathering specialty through regular fieldwork.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Iron Bar12item
Leather Hide8item
Wood Board12category

Crafting

Labor250 calories
Craft time0.5 min
Throughput120 Iron Sickle / hour (base)

As a tool

Tier2Damage1Vs animals×0.2Calories/use20Durability/use1Max durability1000TrainsGathering

Showing base values. Set Gathering level / talents in the ⚙ Character panel to recompute.

Total raw to craft this

Steps6Total labor1377.5 calTotal time16.75 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

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Used in

See also