⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsOil Head Lamp

Oil Head Lamp

Oil Head Lamp

An iron hardhat with a light source for the darkest places. (Flashlight)

Weight100 gMax stack1SkillTailoring Lv 5StationTailoring Table

Notes

Oil Head Lamp is a wearable item in the Clothes category, providing a hands-free light source for exploring dark caves and underground tunnels. It is a crafted product, typically requiring oil and other components to produce, and occupies a clothing slot. As a physical item weighing 100 grams, it stacks singly, and its functionality reduces the need for torches or other portable lighting when mining or working at night.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Iron Plate1item
Leather Hide5item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Oil Head Lamp / hour (base)

Total raw to craft this

Steps7Total labor1505.63 calTotal time17.69 min

Categories

Obtained from

See also

A flickering flame atop an iron shell—enough light to keep the dark at bay.