⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsRunning Shoes

Running Shoes

Running Shoes

Light weight shoes designed to make you run faster. (Increases movement speed)

Weight100 gMax stack1SkillTailoring Lv 2StationTailoring Table

Notes

Running Shoes are a wearable clothing item that increases the wearer's movement speed, making travel and resource gathering more efficient. They are crafted through a dedicated recipe (Running Shoes) and belong to the Clothes and Product tags. As speed boosts are valuable for reducing travel time across the map, acquiring a pair is a practical early-to-mid-game upgrade for any player focused on logistics or exploration.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Leather Hide10item
Fabric5category

Crafting

Labor600 calories
Craft time2 min
Throughput30 Running Shoes / hour (base)

Total raw to craft this

Steps2Total labor950 calTotal time12 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also