⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSandals

Sandals

Sandals

Basic footwear that helps reduce the strain of walking longer distances. (Decreases calories consumed when using tools by 10%)

Weight100 gMax stack1SkillTailoring Lv 1StationTailoring Table

Notes

Sandals are a basic clothing item crafted to serve as early-game footwear for players. When equipped, they decrease the calories consumed while using tools by 10%, which directly mitigates the physical drain of crafting and gathering. Because maintaining your calorie levels is essential for continuous labor and earning skill points, wearing sandals is a practical early strategy to complete more work orders before needing to stop and eat a meal.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
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Ingredients

IngredientQtyType
Leather Hide10item

Crafting

Labor150 calories
Craft time1 min
Throughput60 Sandals / hour (base)

Total raw to craft this

Steps2Total labor500 calTotal time11 min

Categories

Obtained from

See also