⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsShorts

Shorts

Shorts

Cargo shorts that are ideal for exploring the great outdoors. More practical than elegant.

Weight100 gMax stack1SkillTailoring Lv 1StationTailoring Table

Notes

Shorts are a clothing item described as practical cargo shorts ideal for outdoor exploration. They are crafted via the Shorts recipe, weigh 100 grams, and stack to a single unit. As a product tagged with Clothes, they serve as wearable gear for players exploring the wilderness.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Talents

Ingredients

IngredientQtyType
Leather Hide4item
Fabric5category

Crafting

Labor40 calories
Craft time1 min
Throughput60 Shorts / hour (base)

Total raw to craft this

Steps2Total labor180 calTotal time5 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also