⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSmith Boots

Smith Boots

Smith Boots

Heavy duty steel-toed boots. (Decreases calories consumed when using tools by 30%)

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Smith Boots are a clothing item that reduces calorie consumption by 30% when using tools, making them valuable for any player who performs tool-based labor such as mining, logging, or smithing. They are produced at a crafting station using the Smith Boots recipe. Wearing these boots helps conserve food, allowing you to work longer between meals and stretch your calorie supply.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Steel Bar1item
Leather Hide5item
Cotton Fabric10item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Smith Boots / hour (base)

Total raw to craft this

Steps15Total labor4059.38 calTotal time70.2 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also