⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSunflower

Sunflower

Sunflower

A plant whose seeds are quite versitile in their use further processed.

Weight75 gMax stack100Food50 calCompostableCrop

Notes

The Sunflower is a harvestable crop used as a food source and a versatile ingredient for recipes such as Sunflower Seeds and Yellow Powder. It provides a small amount of calories, protein, carbs, and fat, though it lacks vitamins. To maximize skill point gain, players should combine Sunflowers with other high-tier foods to maintain a balanced nutrient profile in their stomach.

Notes are AI-generated and may be imprecise.

Nutrition

Calories50Shelf life96 h
Carbs2
Protein2
Fat4
Vitamins0

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total8Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate16

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Categories

Found in the wild

Used in

Farmers Table
Industrial Mill
Mill
Paint Mixer

See also