⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTrapper Leather Hat

Trapper Leather Hat

Trapper Leather Hat

Helps keep the sun off your face... and neck... and also ears.

Weight100 gMax stack1

Notes

The Trapper Leather Hat is a lightweight clothing item worn on the head, weighing only 100 grams and stacking to a single unit in inventory. As a cosmetic piece with no stat bonuses, its primary role is aesthetic, allowing players to customize their appearance. Being a light item, it is easy to carry or store, and it can be bought, sold, or traded through player stores or contracts if desired.

Notes are AI-generated and may be imprecise.

Categories

See also