⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsWild Stew

Wild Stew

Wild Stew

A thick stew made with a variety of vegetables.

Weight500 gMax stack100Food1100 calCompostableSkillCampfire Cooking Lv 6StationCampfire

Notes

Wild Stew is a vegetable-based cooked food that provides 1,100 calories and a nutrient profile of 10 carbs, 2 protein, 6 fat, and 12 vitamins (total 30). It offers a strong vitamin contribution but relatively low protein, so it is best eaten as part of a varied diet alongside a protein-rich food to maintain nutrient balance and maximize the XP multiplier from food. With a 72-hour shelf life and compostable tag, it is a practical mid-tier meal for diversifying a settlement's food supply.

Notes are AI-generated and may be imprecise.

Nutrition

Calories1100Shelf life72 h
Carbs10
Protein2
Fat6
Vitamins12

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total30Balanced-diet ××0.67Variety ××1Tastiness ××1Skill-gain rate32

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps2Total labor30 calTotal time3 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also