⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsWork Boots

Work Boots

Work Boots

Boots designed to be rugged and reduce muscle strain while working. (Decreases calories consumed when using tools by 10%) (Increases movement speed)

Weight100 gMax stack1SkillTailoring Lv 3StationTailoring Table

Notes

Work Boots are rugged clothing items designed to improve efficiency and mobility for players during labor. They provide a practical benefit by decreasing the calories consumed when using tools by 10% and increasing overall movement speed. These boots are a useful choice for specialists performing heavy manual work to reduce their dietary drain.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Cellulose Fiber10item
Leather Hide20item
Fabric20category

Crafting

Labor600 calories
Craft time10 min
Throughput6 Work Boots / hour (base)

Total raw to craft this

Steps3Total labor1900 calTotal time40 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also