🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Harvesting

Harvesting

The living system of plants and animals which provides the means for humans to survive.

In Eco, players harvest food initially from the wild biomes around them. Plants ripe for the opportunity to harvest sustainably abound. Wild food sources can serve as a supplementary renewable resource, but will quickly crash if taken advantage of. Some plants will be useful for more than just food-- they may provide chemical compounds that can be found no-where else, or the raw materials needed for textiles and clothing.

Different plants require different tools to harvest, such as a shovel, or a scythe. Other species can be picked by hand without a tool. Similarly, some plants are killed when they are harvested, and others will simply re-grow the picked fruits if they continue to grow and be healthy.