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Housing Overview
Your housing (along with your diet) determines your skill gain.
A citizen cannot thrive without proper shelter, and together with your Nutrition your Housing value will determine your Experience multiplier. The better your house’s materials and furnishing are, the higher your experience multiplier.
Additionally, many objects require houses and utilities to operate. The housing system consists of the following parts:
- Residency. You can share residency of a property with others.
- Rooms. A room is a fully contained space, and many objects require being placed inside a room to function.
- Property. Citizens can claim individual plots of land which they then can control access to.
- Power. Many items require a power source to operate, and generated power can be shared among many citizens.
- Sewage. Certain items require a sewage system of pipes, pumps, and wastewater treatment.