🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Housing Overview

Housing Overview

Your housing (along with your diet) determines your skill gain.

A citizen cannot thrive without proper shelter, and together with your Nutrition your Housing value will determine your Experience multiplier. The better your house’s materials and furnishing are, the higher your experience multiplier.

Additionally, many objects require houses and utilities to operate. The housing system consists of the following parts:
- Residency. You can share residency of a property with others.
- Rooms. A room is a fully contained space, and many objects require being placed inside a room to function.
- Property. Citizens can claim individual plots of land which they then can control access to.
- Power. Many items require a power source to operate, and generated power can be shared among many citizens.
- Sewage. Certain items require a sewage system of pipes, pumps, and wastewater treatment.