⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCharred Tomato

Charred Tomato

Charred Tomato

The blackened char on this tomato would contrast well with the red skin if there was any unburt surface left.

Weight100 gMax stack100Food350 calCompostableSkillCampfire CookingStationCampfire

Notes

Charred Tomato is a food item produced by the Charred Tomato recipe, yielding a blackened, low-nutrient edible. Its nutrition is heavily skewed — 350 calories with 7 carbs and 4 vitamins but only 1 protein and 0 fat — making it a poor choice for a balanced diet that maximizes the skill-point multiplier, so pair it with high-fat and high-protein foods to avoid the ×0.5 balance penalty. It has a 72-hour shelf life and is compostable, but its low nutrient value limits its role as a staple food.

Notes are AI-generated and may be imprecise.

Nutrition

Calories350Shelf life72 h
Carbs7
Protein1
Fat0
Vitamins4

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total12Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate18

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor15 calTotal time0.5 min

Categories

Obtained from

See also