⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTailor Bowler Hat

Tailor Bowler Hat

Tailor Bowler Hat

A stylish bowler hat made of tighly spun fur felt.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

The Tailor Bowler Hat is a crafted clothing item produced by a player with the Tailor specialty. It falls under the Clothes and Product tags, meaning it can be worn for style and traded through stores or contracts. Since hats provide no mechanical bonuses in the knowledge base, its primary value is cosmetic and as a trade good—if you want one, find a tailor or check the market for it.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Fur Pelt20item
Cotton Fabric10item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Tailor Bowler Hat / hour (base)

Total raw to craft this

Steps5Total labor4000 calTotal time70 min

Categories

Obtained from

See also