⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSweet Salad

Sweet Salad

Sweet Salad

The sweetness of the fruits happens to work well with the salad.

Weight400 gMax stack100Food1200 calCompostableSkillAdvanced Cooking Lv 3StationKitchen

Notes

Sweet Salad is a food item that provides 1,200 calories and a nutrition profile of 22 vitamins, 18 carbs, 9 protein, and 7 fat. It can be used as food for players or as herbivore feed. To maximize skill point gain, combine this with other foods to maintain a balanced nutrient average and satisfy cravings.

Notes are AI-generated and may be imprecise.

Nutrition

Calories1200Shelf life72 h
Carbs18
Protein9
Fat7
Vitamins22

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total56Balanced-diet ××0.82Variety ××1Tastiness ××1Skill-gain rate57.82

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps5Total labor853.89 calTotal time45.56 min

Categories

Obtained from

See also