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Profession Overview
Professions grant citizens special abilities and allow them to craft advanced items.
Professions are groups of similar Specialties that unlock new crafting recipes and provide abilities like reduced calorie usage when crafting or using a tool. Within each profession is a group of similar specialties.
Below is a list of all professions and the corresponding specialties. Citizens can choose to focus on one profession or learn specialties from a variety of professions.
Carpenter
Carpenters specialize in harvesting trees and processing the wood into furniture and building material for homes.
- LoggingSkill allows citizens to harvest trees more efficiently. In addition, Logging is used to produce Hewn Logs which are the primary building material for the carpentry profession.
- CarpentrySkill allows citizens to produce wooden furniture and Boards. By using a SawmillItem, citizens with this specialty can produce LumberItem.
- CompositesSkill allows citizens to use advanced technology to produce the finest quality CompositeLumberItem building material.
- PaperMillingSkill allows citizens to refine wood pulp into PaperItem. Paper is used for some specialty furniture.
Chef
Chefs specialize in cooking more nutritious food to boost the rate citizens gain experience.
- CampfireCookingSkill is the entry level Chef specialty that uses a CampfireItem to prepare basic meals.
- CookingSkill is the second step in the Chef profession that uses a CastIronStoveItem to produce higher quality meals.
- BakingSkill is an alternative to Cooking that uses FlourItem to produce baked goods.
- AdvancedCookingSkill is a high-level Chef profession that produces the most nutritious food.
- AdvancedBakingSkill is an alternative to Advanced Cooking that uses LeavenedDoughItem to make high quality baked goods.
Engineer
Engineers specialize in producing vehicles and advanced crafting materials for use by other professions.
- BasicEngineeringSkill allows citizens to produce roads and carts to help with transportation. In addition, basic engineering creates the crafting tables necessary to process and smelt ore.
- MechanicsSkill allows to citizens to create early motorized vehicles, like a SteamTruckItem. Mechanics provides the first source of electric power to help enable tecnological progression.
- IndustrySkill allows citizens to create advanced vehicles, like an ExcavatorItem that can quickly collect large amounts of natural resources.
- OilDrillingSkill allows citizens to use a PumpJackItem to collect PetroleumItem for use in fuel and a variety of industrial projects.
- ElectronicsSkill uses expensive ingredients to produce the most advanced materials needed for modern crafting projects. In addition to providing a source of green electricity, electronics is used to craft the LaserItem needed to save the world from the meteor.
Farmer
Farmers are specialists in agriculture. The crops they produce are a primary source of the calories needed for citizens to perform work.
- GatheringSkill allows citizens to harvest more produce from both wild plants and human-created farms.
- FarmingSkill allows citizens to create seeds out of produce to help create large farms.
- FertilizersSkill allows citizens to craft fertilizer and test soil conditions with a SoilSamplerItem.
- MillingSkill allows citizens to process products in a MillItem for use by chefs in more advanced recipes.
Hunter
Hunters are specialists at efficiently hunting animals and preparing meat for use by chefs. The two hunter specialties are closely linked as the animals hunted must be processed before the meat can be used by a chef.
- HuntingSkill grants citizens bonus damage when hunting animals and allows them to approach animals at a closer distance without causing them to run.
- ButcherySkill allows citizens to process animal carcasses into prepared meat for chefs. The pelts and hides they create can be used for clothing and other crafting projects.
Mason
Masons are specialists at mining and working with stone. They provide a valuable source of building material and furniture for homes. The ore they collect is used by Smiths to smelt metal bars.
-MiningSkill allows citizens to expend less calories while mining stone and ore. Miners also process collected ore to be used for smelting.
-MasonrySkill allows citizens to produce MortarItem, a primary ingredient for most mason building materials. The MortaredStoneItem they produce is a great source of early housing material.
-PotterySkill allows citizens to craft BrickItem building material and furniture out of ClayItem.
-GlassworkingSkill allows citizens to create GlassItem and later FramedGlassItem. Glass is a nice supplemental building material and is used in a variety of industrial projects.
-AdvancedMasonrySkill is a high-level mason skill that produces the finest quality Ashlar Stone building material and furniture.
Smith
Smiths specialize in smelting ore and making tools for other citizens using the metal bars they create.
- SmeltingSkill allows citizens to smelt the metal bars that make up the foundation of technological advancement. The iron tools they create provide significant benefit over the early stone tools.
- AdvancedSmeltingSkill allows citizens to further refine iron bars into Steel for use in industry and high-tier building materials. Citizens with this specialty can use the steel they create to make more advanced tools.
Tailor
The Tailor specializes in making high end furniture and specialized clothing that provide bonuses when worn. Unlike most professions, there is only one Tailor specialty.
- TailoringSkill allows citizens to create ClothItem to create high quality furniture and for use in crafting projects by a variety of professions. The clothing tailors create provides citizens with special bonuses. For example, a BigBackpackItem has a higher maximum weight limit than the starter BasicBackpackItem.
Survivalist
Survivalists specialize in carrying extra weight and reducing the calories expended when using basic tools. All citizens are survivalists in the world of Eco.
- Experience in SelfImprovementSkill is gained anytime a citizen levels up another specialty. Self-improvement has two main benefits. As citizens progress, they will have increased carry weight capacity and a larger stomach capacity for extra calories. In addition, less calories are consumed when using hammers and shovels.